{"id":265,"date":"2013-03-11T14:26:52","date_gmt":"2013-03-11T21:26:52","guid":{"rendered":"https:\/\/erraticplay.com\/?p=265"},"modified":"2013-04-12T07:56:20","modified_gmt":"2013-04-12T14:56:20","slug":"comment-video-game-aesthetics-and-films-trying-to-be-games-and-vice-versa","status":"publish","type":"post","link":"https:\/\/erraticplay.com\/?p=265","title":{"rendered":"Comment: Video game aesthetics and films-trying-to-be-games (and vice-versa)"},"content":{"rendered":"<p>Like a crazy in-law haunting the attic, I occasionally post comments to UCLA\u2019s <i>Mediascape<\/i>, an online journal where I served as a section editor and have published a variety of articles, video essays and interviews. Now I just bang on the journal\u2019s ceiling from time to time and shout down unsolicited opinions from upstairs. My latest example (reproduced below) ponders how films these days are drawing upon video game visuals, and vice-versa\u2014a trend I find both intriguing and disheartening. My comments come in response to an interesting conversation between two colleagues at UCLA on the subject of digital aesthetics and game spaces as depicted in <i>Resident Evil: Retribution<\/i>, <i>The Expendables 2<\/i>, and other recent action films. The conversation is published in the Mediascape blog, titled <a href=\"http:\/\/www.tft.ucla.edu\/mediascape\/blog\/?p=1553\" target=\"_blank\">\u201cWhat My Knees Knew: Cinematic Action, or Milla Jovovich in the Flesh,\u201d<\/a> and my comments are appened to the piece and reproduced below&#8230;.<\/p>\n<p><em>Thank you both for a wonderful discussion! I especially appreciated the restraint around attributing certain cinematic elements to video game aesthetics which, as a formal property, transcend audio-visual depiction and are inexorably tied up with their interactive mechanisms (core mechanics provided by design, input mechanics provided by interface controllers). Certainly some films engage\/indulge in metaphors of video game visuality (graphically integrative tie-in opportunities abound for <\/em>RE<em> and other franchises)\u2013just as <\/em>Timecode<em> and other films employ metaphors of database. But if these objects were actual databases and actual games (a la new media) we could manipulate them as such, and then judge their aesthetic qualities accordingly. Even if we leave aesthetics behind and talk about video game visuality or spatiality in cinema, we should probably strive for specificity; text-only <\/em>Zork<em>, abstract <\/em>Tetris<em>, and (near) photo-real <\/em>Skyrim<em> are all video games but, like painting, reflect radically different visual techniques, compositional concerns and, oftentimes, materials. Just trying to study videogame aesthetics in isolation is crazy-making enough to reach for a gun (talk about videogame violence\u2026.).<\/em><\/p>\n<p><em>Returning to film, however, I\u2019d throw 2009\u2032s <\/em>Gamer<em> into the discussion, as it offers (and foregrounds by title) metaphors\/signifiers of gamic activity (e.g., heads-up displays), while also thwarting through plot concerns and photo-real style an easy separation between ludic space\/time\/event and \u201creal\u201d space\/time\/event. Indeed, one might argue, pushing it a bit, that the film\u2019s meta-commentary suggests that we may still phenomenally know the difference between game and reality, but we\u2019re running out of (visual) evidence to distinguish them (perhaps this is a state en route to <\/em>eXistenZ<em>, in which even phenomenal difference evaporates). This \u201cludic effect\u201d writ large\u2013life is but a game\u2013seems an emerging theme, if that\u2019s the word for it, in Neveldine and Taylor\u2019s work (see for example the conclusion of <\/em>Crank<em> for a delightfully perverse equivalence between character death and 8-bit extra lives). Perhaps the mutual love affair at the moment between games-wanting-to-be-films and films-wanting-to-be-games is reflective of the techno-industrial overlap between their productions, combined with market insecurities plaguing both media. But for those of us who love film, television, and video games equally but differently, here\u2019s hoping media\u2019s progenitors\u2013despite their mutual infatuations, their incestuous appropriations\u2014stop trying to make all their children the same.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like a crazy in-law haunting the attic, I occasionally post comments to UCLA\u2019s Mediascape, an online journal where I served as a section editor and have published a variety of articles, video essays and interviews. Now I just bang on &hellip; <a href=\"https:\/\/erraticplay.com\/?p=265\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-265","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/posts\/265","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/erraticplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=265"}],"version-history":[{"count":5,"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/posts\/265\/revisions"}],"predecessor-version":[{"id":271,"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/posts\/265\/revisions\/271"}],"wp:attachment":[{"href":"https:\/\/erraticplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=265"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/erraticplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=265"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/erraticplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=265"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}