{"id":432,"date":"2017-11-07T09:30:27","date_gmt":"2017-11-07T16:30:27","guid":{"rendered":"https:\/\/erraticplay.com\/?p=432"},"modified":"2017-11-07T09:40:44","modified_gmt":"2017-11-07T16:40:44","slug":"ucla-game-art-festival-nov-14-hammer-museum","status":"publish","type":"post","link":"https:\/\/erraticplay.com\/?p=432","title":{"rendered":"UCLA Game Art Festival &#8211; Nov. 14 &#8211; Hammer Museum"},"content":{"rendered":"<p>Something games exhibition-related I&#8217;ve been working on (a lot!) recently&#8230;. Come join the fun 7-10 p.m. Tuesday, November 14, at the Hammer Museum. Bonus points: it&#8217;s free!<\/p>\n<p><a href=\"https:\/\/erraticplay.com\/?attachment_id=436\" rel=\"attachment wp-att-436\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-436\" src=\"https:\/\/erraticplay.com\/wp-content\/uploads\/2017\/11\/arcadebackpack.jpg\" alt=\"\" width=\"1024\" height=\"587\" srcset=\"https:\/\/erraticplay.com\/wp-content\/uploads\/2017\/11\/arcadebackpack.jpg 1024w, https:\/\/erraticplay.com\/wp-content\/uploads\/2017\/11\/arcadebackpack-300x172.jpg 300w, https:\/\/erraticplay.com\/wp-content\/uploads\/2017\/11\/arcadebackpack-768x440.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p class=\"p4\"><span class=\"s1\"><b>UCLA Game Art Festival returns with exciting, eclectic collection of games and game art<\/b><\/span><\/p>\n<p class=\"p1\"><span class=\"s1\"><i>One night only! Tuesday, November 14, 7-10 p.m. @ the Hammer Museum<\/i><\/span><\/p>\n<p class=\"p1\"><span class=\"s1\"><i>Festival to feature more than 50 playable exhibits<\/i><\/span><\/p>\n<p class=\"p1\"><span class=\"s1\"><i>Videogames, tournaments, live performances, board games, screenings, and more!<\/i><\/span><\/p>\n<p class=\"p1\"><span class=\"s1\"><b>Los Angeles, CA<\/b> \u2013 Now in its fifth year, the 2017 UCLA Game Art Festival returns with an exciting and eclectic collection of curated games and game-based art from around the world. Presented in a playful format, the UCLA Game Art Festival will feature more than 50 digital and tabletop games, live performances, screenings, VR\/AR works, and other game art installations. The festival will be held 7-10 p.m. Tuesday, November at the Hammer Museum in Westwood, CA. Admission is free.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Presented by the <a href=\"http:\/\/games.ucla.edu\/\"><span class=\"s2\">UCLA Game Lab<\/span><\/a> in collaboration with the Hammer Museum, the <a href=\"http:\/\/festival.games.ucla.edu\/\" target=\"_blank\" rel=\"noopener\">UCLA Game Art Festival<\/a> will feature playable digital and tabletop games, large-screen projections of game art, a curated board-game lounge, a cinema installation, live stage performances, music, refreshments, and food trucks just outside the museum. This year\u2019s festival is curated and organized by Eddo Stern, Isla Hansen, Tyler Stefanich, and David O\u2019Grady of the UCLA Game Lab.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">As with previous festivals, the focus remains on showcasing an eclectic mix of independent, game art projects that may not otherwise reach the public. To that end, more than 1,500 people attended the last festival in 2015\u2014an indication for Festival Director Eddo Stern, UCLA Design Media Arts professor and artist, that the event is fulfilling its mission.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cThis year\u2019s festival reflects our ongoing commitment to expanding the concept of what gaming means for many people,\u201d Stern said. \u201cThe games we exhibit transcend conventional notions of digital gaming: many of them combine physical and digital media, employ new aesthetic language, or use one-of-a-kind controllers, to deliver political, polemical, and emotional play experiences\u2014terrain often avoided by more industrial, mainstream games.\u201d <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">One of the most exciting aspects of the festival is the live stage show, which will feature a three-hour program of games, music and live performances that explore intersections among games and theater, puppetry, and other arts. Highlights include a performance by the <a href=\"http:\/\/festival.games.ucla.edu\/#future-ladies-of-wrestling-aka-flow\"><span class=\"s2\"><b>Future Ladies of Wrestling (aka F.L.O.W.)<\/b><\/span><\/a>, a live, multimedia wrestling event, and a tournament-style presentation of<a href=\"http:\/\/festival.games.ucla.edu\/#gecko-ridemption\"><span class=\"s2\"> <b>Gecko Ridemption<\/b><\/span><\/a>, a videogame developed by artists in the UCLA Game Lab that was commissioned by Cartoon Network\u2019s Adult Swim.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Returning to the festival is the much beloved UCLA Game Lab Arcade Backpack, our popular, human arcade machine, which will be roving throughout the festival. To double the fun, this year\u2019s festival will feature two backpacks, both offering a rotating series of games to play throughout the evening.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Live music will be provided by the <a href=\"http:\/\/festival.games.ucla.edu\/#melee-medley\"><span class=\"s2\"><b>Game Music Ensemble at UCLA<\/b><\/span><\/a>, a student-run orchestra, choir, and chamber ensemble dedicated to performing and celebrating original video game music. The ensemble will be performing throughout the festival on the balcony level near the board game lounge, as well as taking the main stage to conclude the festival.<\/span><\/p>\n<p class=\"p1\"><!--more--><\/p>\n<p class=\"p1\"><span class=\"s1\"><b>Featured games and events include:<\/b><\/span><\/p>\n<p class=\"p1\"><span class=\"s4\">Guest-curated exhibits:<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">As part of the festival\u2019s diverse array of digital and tabletop games, two guest curators will feature special exhibitions within the festival. Naomi Clark, game designer, teacher, and scholar at the NYU Game Center, is curating the board game lounge this year on the balcony level of the Hammer courtyard. Titled <a href=\"http:\/\/festival.games.ucla.edu\/#systems-of-struggle-exhibition\"><span class=\"s2\"><b>Systems of Struggle: History on a Tabletop<\/b><\/span><\/a>, Clark\u2019s selection of games focus on historical recreations of darker, even tragic, moments in world history. Although board games are often considered light diversions or childhood fare, this exhibition asks players to confront more complex and challenging scenarios, from the Nanking Massacre to the atrocities of the slave trade in the United States\u2014and the resistance against it. In using pieces, maps, and rules to depict historical events and circumstances, these games ask players to think about real-life systems and circumstances that are frequently inhumane or cruel. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Also guest curating is artist, author, and curator Matteo Bittanti, assistant professor of media studies at IULM University. Titled <a href=\"http:\/\/festival.games.ucla.edu\/#replay-exhibition\"><span class=\"s2\"><b>Replay<\/b><\/span><\/a>, this exhibition allows players to re-enact, restage\u2014essentially, replay\u2014the public personas of famous artists (such as Ai Weiwei and Chris Burden) and\/or their most well-known works as video games. Created by contemporary video artists, the games of <a href=\"http:\/\/festival.games.ucla.edu\/#replay-exhibition\"><span class=\"s2\"><b>Replay<\/b><\/span><\/a> not only appropriate famous artists and their works, they also repurpose mainstream videogames, such as Grand Theft Auto, as their medium. The result is a collection of games that celebrate playfully fraudulent acts of identity theft and provide clever reinterpretations of iconic artists and their artwork.<\/span><\/p>\n<p class=\"p1\"><span class=\"s4\">On stage:<\/span><\/p>\n<p class=\"p2\"><span class=\"s4\"><a href=\"http:\/\/festival.games.ucla.edu\/#future-ladies-of-wrestling-aka-flow\"><b><i>Future Ladies of Wrestling (aka F.L.O.W.) <\/i><\/b><\/a><\/span><span class=\"s3\">(Jennifer Juniper Stratford)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">The Future Ladies of Wrestling (aka F.L.O.W.) is a no-holds-barred, multimedia extravaganza in which the wildest interspecies wrestlers battle for the title of Ultimate Multiversal Warrior. Watch as warriors such as Candy Pain, Chemtrails, Lisa 5000, Diva Colada, Valibu Tina, Hardcore Tina, Machine, Eruptia, and Flesh Eating Corpulous battle for the festival title! <\/span><\/p>\n<p class=\"p1\"><span class=\"s2\"><a href=\"http:\/\/festival.games.ucla.edu\/#gecko-ridemption-the-tournament-\"><b><i>Gecko Ridemption: The Tournament<\/i><\/b><\/a><\/span><span class=\"s1\"> (Alex Rickett and Theo Triantafyllidis)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Gecko Ridemption is a browser-based, online-multiplayer, area-control, rock-climbing, laser-blasting, stuff-barfing, sport-ish game. Up to eight players control geckos which can puke random bits of sports equipment that stick together into gravity-defying structures. Players must barf, build, and crawl up these structures to capture levitating sport-balls and score points. Don\u2019t get careless, though: geckos can also discharge power laser beams that will explode other geckos and their carefully constructed vomit-ladders! <\/span><\/p>\n<p class=\"p2\"><span class=\"s4\"><a href=\"http:\/\/festival.games.ucla.edu\/#the-med-usa-one-pre-next-gen-technology\"><b><i>The Med-Usa One: Pre-Next-Gen Technology<\/i><\/b><\/a><\/span><span class=\"s3\"><b><i> <\/i><\/b>(Britt Moseley)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">A parodic, live demonstration of an exciting new game technology, The Med-Usa One: Pre-Next-Gen Technology combines analog, digital, real, virtual, cable-less, cable-full, Bluetooth, Sawtooth waveform, and Soretooth technology to provide the next level of highly immersive pre-next generation gaming\u2014assuming the machine actually works\u2026.<\/span><\/p>\n<p class=\"p1\"><span class=\"s4\">Exhibits include:<\/span><\/p>\n<p class=\"p2\"><span class=\"s4\"><a href=\"http:\/\/festival.games.ucla.edu\/#the-game-the-game\"><b><i>The Game: The Game<\/i><\/b><\/a><\/span><span class=\"s3\"><i> <\/i>(Angela Washko)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">The Game: The Game is the first chapter of an immersive installation and platform that presents the practices of several prominent seduction coaches (aka, pick-up artists, or PUAs) through the format of a dating simulator. In the game, these pick-up artists attempt to seduce the player using their signature techniques taken verbatim from their instructional books and video materials. Players explore the complexity of the construction of social behaviors around dating as well as the experience of being a woman navigating this complicated terrain. <\/span><\/p>\n<p class=\"p1\"><span class=\"s2\"><a href=\"http:\/\/festival.games.ucla.edu\/#phantasm-atlas\"><b><i>Phantasm Atlas<\/i><\/b><\/a><\/span><span class=\"s1\"> (Sara Haas, Lilyan Kris, Amanda Glover, Renee MacDonald)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">An interactive video installation re-imagining our bodily anatomy, Phantasm Atlas enables users to manipulate their experience by interacting with a wearable controller. Supported by an Arduino, the Unity game engine, and custom software, the controller alters a projection of live action video and 3D animation. Phantasm Atlas was inspired by the film Fantastic Voyage and other science fiction, vintage human anatomy books, and fictional maps.<\/span><\/p>\n<p class=\"p2\"><span class=\"s4\"><a href=\"http:\/\/festival.games.ucla.edu\/#plastic-vortex\"><b><i>Plastic Vortex<\/i><\/b><\/a><\/span><span class=\"s3\"> (Jen Agosta)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Plastic Vortex is a board game based on the Great Pacific Garbage Patch\u2014a mass of human-made debris and trash trapped in the swirling gyres of the North Pacific Ocean. Each player in Plastic Vortex is a marine animal whose objective is to migrate through the oceanic waters while obtaining food to fuel their journey. To their dismay, the nutrients they have to feed on are a combination of food and plastic debris. The goal is to be the first to get to the other side of the board without dying of malnutrition. Just as the colorful plastics floating in the ocean allure marine animals, players are drawn to filling their animal&#8217;s stomach with colorful pieces that may cost them the game\u2014and their animal\u2019s life.<\/span><\/p>\n<p class=\"p1\"><span class=\"s2\"><a href=\"http:\/\/festival.games.ucla.edu\/#regurgitating\"><b><i>Regurgitating<\/i><\/b><\/a><\/span><span class=\"s1\"> (Matthias D\u00f6rfelt)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Regurgitating is a projected animation loop of a flower and its lifecycle rendered in real time through procedurally generated computer imagery. Even though the loops transition seamlessly from one iteration to the next\u2014as expected from the traditional animation loop\u2014each of the iterations displays a unique instance of the underlying core idea. The result is a meditative experience that is close to life itself: every iteration of the loop will be the last one. <\/span><\/p>\n<p class=\"p1\"><span class=\"s2\"><a href=\"http:\/\/festival.games.ucla.edu\/#night-witches\"><b><i>Night Witches<\/i><\/b> <\/a><\/span><span class=\"s1\">(Jason Morningstar)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">In World World War II, a night bomber regiment composed entirely of Soviet airwomen\u2014flying outdated biplanes from open fields near the front lines\u2014attacked the invading German forces. To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply nachthexen\u2014night witches. Night Witches is a tabletop role-playing game about women at war. As a member of the 588th Night Bomber Regiment, you\u2019ll answer the call of your Motherland in her darkest hour. Can you do your duty and strike blow after blow against the Fascists? Can you overcome discrimination and outright sabotage and rise above your sexist comrades? Are there limits to patriotism\u2014or endurance? Whatever the outcome, Night Witches recreates an epic tale of heroism and sacrifice that honors the women who did it for real.<\/span><\/p>\n<p class=\"p1\"><span class=\"s2\"><a href=\"http:\/\/festival.games.ucla.edu\/#pax-porfiriana\"><b><i>Pax Porfiriana<\/i><\/b><\/a><\/span><span class=\"s1\"> (Phil Eklund)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Latin for \u201cThe Porfirian Peace,\u201d Pax Porfiriana refers to the 33-year reign of dictator Porfirio D\u00edaz, who ruled Mexico with an iron hand until toppled by the 1910 Revolution. Competing as rich businessmen, or hacendados, in the turbulent pre-revolutionary borderlands of the U.S. and Mexico, players build business empires of ranches, mines, rails, troops, and banks while subverting opponents with bandidos, Indians, and lawsuits. Win by toppling D\u00edaz, either by coup, succession, revolution, or annexing Mexico to the U.S.<\/span><\/p>\n<p class=\"p1\"><span class=\"s2\"><a href=\"http:\/\/festival.games.ucla.edu\/#machinima-works\"><b><i>Machinima works<\/i><\/b> <\/a><\/span><span class=\"s1\">(various artists)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">The festival also will exhibit several machinima projects initiated in a UCLA Game Lab workshop led by French machinima artist and curator Isabelle Arvers. The workshop was co-sponsored by the French Consulate of Los Angeles. <\/span><\/p>\n<p class=\"p1\"><span class=\"s2\"><a href=\"http:\/\/festival.games.ucla.edu\/#signals-4\"><b><i>SIGNALS 4<\/i><\/b><\/a><\/span><span class=\"s1\"> (Nicolas Sassoon and Rick Silva)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Exhibiting in the Hammer Museum\u2019s Billy Wilder Theater is SIGNALS 4, a video work reflecting the artists\u2019 mutual interest in the depiction and alternation of the natural though computer technology. The work presents a dynamic simulation of an ocean view infused with a seemingly oily substance&#8211;a vision of an oil spill in open waters. Produced by pairing complementary fields of research from both artists in computer imaging, the imagery is accompanied by a humming soundtrack that suggests a technological presence within the natural setting.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\"><b>FOR MORE INFORMATION AND IMAGES:<\/b><\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">For downloadable images of the exhibits featured in this release, please visit: <a href=\"http:\/\/festival.games.ucla.edu\/2017-Press-Images.zip\"><span class=\"s2\">http:\/\/festival.games.ucla.edu\/2017-Press-Images.zip<\/span><\/a><\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">For a complete list of artists and games to be featured at the UCLA Game Art Festival, please visit the festival website: <a href=\"http:\/\/festival.games.ucla.edu\/\"><span class=\"s2\">http:\/\/festival.games.ucla.edu\/<\/span><\/a><\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">The 2017 UCLA Game Art Festival is presented by the UCLA Game Lab in collaboration with the Hammer Museum. The project is sponsored by the School of Arts and Architecture and the School of Theater, Film and Television, with support from the Hammer Museum and the National Endowment for the Arts. For more information, please contact Tyler Stefanich and David O\u2019Grady (<a href=\"mailto:festival@games.ucla.edu\"><span class=\"s2\">festival@games.ucla.edu<\/span><\/a>).<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Something games exhibition-related I&#8217;ve been working on (a lot!) recently&#8230;. Come join the fun 7-10 p.m. Tuesday, November 14, at the Hammer Museum. Bonus points: it&#8217;s free! UCLA Game Art Festival returns with exciting, eclectic collection of games and game &hellip; <a href=\"https:\/\/erraticplay.com\/?p=432\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-432","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/posts\/432","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/erraticplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=432"}],"version-history":[{"count":8,"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/posts\/432\/revisions"}],"predecessor-version":[{"id":443,"href":"https:\/\/erraticplay.com\/index.php?rest_route=\/wp\/v2\/posts\/432\/revisions\/443"}],"wp:attachment":[{"href":"https:\/\/erraticplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=432"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/erraticplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=432"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/erraticplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=432"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}